Retold gives observers a resource header and nothing else. Obelisk reads the live match and puts the rest of the story on the bar.
Live economy, both players
Food, wood, gold and favor with the number of workers gathering each, villager population, idle workers, and a rolling worker-efficiency figure. Click any resource to flip the whole bar between current stockpiles and match totals.
Army value & the trade ratio
What each player has on the field, priced from the game's own unit costs — with favor weighted, because it arrives an order of magnitude slower than it is spent. Beside it, army killed divided by army lost, so a fight's outcome is a number before the dust settles.
Full unit composition
Every unit each player owns, drawn with the game's own icons and counts, in a strip under their panel. The whole registry is read each poll — not a hand-picked shortlist — so a surprise composition shows up the moment it exists.
Upgrades at a glance
Weapons, armor, shields and ballistics beside gold, wood, farming and the fortified town center — each slot showing the highest tier researched, named and drawn exactly as that civilisation names it.
Identity that fills itself in
ELO, rank, country flag and Steam avatar resolve automatically from the aomstats.io leaderboard. Drop portraits named by in-game alias into one folder and a tournament is configured once, not per match.
eAPM from the real command log
Effective actions per minute per player, read from the recording the game itself writes — not guessed from memory deltas. Works in live matches and in replays.
A timeline you can open mid-cast
A chart panel with every tracked stat over the whole match, age-ups marked with the game's own age icons — for the "how did we get here" beat between fights.
Clock, logo and series score
A centre badge carrying the match clock, your tournament's logo and the best-of series score. It replaces Retold's own scoreboard, which the bundled mod collapses.